Concorde

Concorde

Never having had the pleasure to fly on Concorde, I have seen one on display many years ago. Concorde has always been an icon spanning much more than just aviation. Concorde has an interesting history. “The Concorde Story” by Christopher Orlebar now in it’s Seventh Edition served to inspire me while thinking of a subject for a personal project.
This render was created with 3DS Max 2013, UV unwrap and Mental Ray render engine using the daylight system.

(Click the image to view larger.)

Diamonds

Diamonds

Diamonds – Are a Girls best friend.

I wanted to further explore the capability of mental ray for caustics and came across information from “zap” detailed below.
Going for a different darker more saturated stylistic approach keeping in mind the realism to a certain degree.

I found that while using 3DSMax 2013 and Camera Glare, it was necessary to turn down the Glare Shader quite a bit, otherwise the image became very blown out.

There are some interesting things you can do using Photoshop and .EXR format. I used HDR Toning by tweaking the Levels and using Exposure and Gamma, also to get a sharper look you could use Equalize Histogram, although this would darken some areas of your image.

Thanks again to “zap”, it was a fun exercise.

http://mentalraytips.blogspot.com/2009/11/fire-and-ice-rendering-diamonds-and.html
http://www.3dknot.com/tutorials/3dsmax/modelling-diamond-using-3d-max-writing/